Dota 2 - Details
The beginning of Dota 2 originated in the world-famous Warcraft III game in the Defense of the Ancients map, which fundamentally changed the idea of classic Real-Time Strategies: 2 teams, 5 players in each, fighting in 40 minute or longer matches. Unlike other strategies, in Dota, each player controls only 1 hero, raising his level, equipment using the accumulated gold to buy artifacts and consumables. While the constantly emerging armies controlled by the computer are torn to the enemy base, preserving the balance between the forces, the players should use their powerful heroes in order to persuade the scales to the victory of their team.
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Information from the site Gamer.ru
Dota quickly gained popularity in the gaming sphere Blizzard’a - Battle.Net, a quick-growing community appeared. Like all other cards, she received several different development options. In the end, one became the main one: DOTA-allStars, authorship of Steve “Guinsoo” Feak (currently works in Riot Games, developing League of Legends). AllStars is now supported and complemented by ICEFROG’om. (he refused to name his real name), which was hired by Valve in 2009 and is now being developed by Dota 2
What they intend to present us Valve?
Valve's approach to the creation of Dota 2 is quite unusual, because the creators intend to preserve the traditional gameplay, that is, it will remain untouched. "Our first reaction was positive, because all the design elements were preserved for a reason.". As the manager of the Erik Johnson project explained to us: “Icefrog is one of the smartest designers with whom we have ever cooperated. He proposed a huge amount of good ideas during the development of the product. He almost never makes meaningless decisions in which logic does not "lack". In fact, this indicates that Dota 2 is the same Dota Allstars with the addition of new technologies.
Of course, there will be some duelz casino changes for the players. Dota 2 use the Valve Souurse engine, so the game will look a little prettier. Some updates have already been made in terms of "lighting" and models of heroes. The dota 2 will be integrated in the voice chat - this is a big step in development, because now it will not be necessary to configure your own Ventrilo Server. The speed of voice communication is the most important component for such a focus on the game team as dota.
AI bots will be inaccessible to the players disconnected and are available only in the non-navigation game for training matches. However, do not think that from now on will not be a full -fledged single game.
The visual style is slightly different, although it retained its "cartoon", which was in Warcraft III in Dota Allstars. “I believe that there are certain aspects of the game that are very important for players,” Johnson believes.
The Landscape of the map, as well as the forest itself on all three lines where NPC (characters are not guided by the player) will use a not -so -rich color scheme to give a special colorful effect to the heroes and their abilities.
The art team did a lot of work in order to create such a model and animation that the player will be able to instantly determine any hero by eye and what he will have to encounter.
The game will be updated. Heroes will rejoice when victory in the battles. They will communicate and behave differently with the heroes that have already met earlier."
Finally, the training system is integrated deep into the game. Entering the system as a coach, veterans will be able to contribute to teaching new people. Valve did not fully choose the specific features of how to reduce newcomers and coaches, but they will do this as soon as several things gather together. The coach sees the student’s screen and is associated with him through private channels of speech and chat. Probably, the coach will not be able to take control directly (the details are still being considered now), but the information is the force in Dota 2, and the presence of a mentor whispering in your ear can make a game different from others around the world.
Of course, the student will be able to assess the courtesy of the coach. Coaches with good reviews will have obvious awards in the game, they will also be issued for recording useful manuals, writing constructive assistance in the feedback system or participation in interesting discussions of strategies.
If achievements in the provision of covers of answers to Battle.NET will somehow be technically displayed, then vanity awards will be extremely effective in the direction of community energy in the positive direction.
The founder and boss Valve Gabe Newll thinks that prolonged maintenance and maintenance of the last -term life of the game is a new reality in the development of games.
“Icefrog was one of the smartest people whom we have ever met in this regard, he did this with his hands tied behind his back, so to speak,” says Newelle.
The company plans to get closer to Dota 2 with the same zeal, which was achieved by their fanatical devotion to the Team Fortress 2 community, releasing dozens of updates that do everything from adding new “hats” to balance the new types of matches for free.
“I think it would be interesting to add the second layer where the community is support for the rest. This is a real shift that we are trying to recreate here. Valve is going to continue to create software around DOTA and around the community and around SteamWorks for Dota, but we are also going to create a system where users can serve each other and be recognized as it recognized."Johnson announces (Johnson).
With a solid basis of community support systems and legendary those. Valve’s support, as well as all its technology, Dota 2 has a chance to promote one of the most popular mods of the entire time in the full game on Mac and PC, which favorably differs from console blockbusters with the budget in “eight digits”.
Now the dota will be paid! Yes, yes now it will be necessary to seal the denyushka to play.Therefore, Dota will be popular for a long time.