Which will definitely not be implemented in Assassin's Creed III
It is difficult to overestimate the merits of such an interesting series as Assassin's Creed. A new part is released every year, and millions of people with great curiosity are observing the innovations that the developers have introduced.
There will be many changes in Assassin's Creed 3. But in this news, we will focus on the anti -which - those ideas, the implementation of which definitely should not be expected from Connor's adventures. 1. Indian costume.
Initially, Connor’s outfit was fully consistent with the clothes of indigenous Americans, but the developer team felt that he had highlighted the protagonist too much among other characters and caused difficulties with camouflage in the crowd.
2. The blade on the chain.
In the early prototypes, Assassin was armed with a blade on the chain, which was used to capture and attract enemies to itself. Weapons could not join the American era of the 18th century, and also too much resembled the Skorpion from Mortal Kombat too much. Thus, it turned into a Chinese route, having lost almost nothing in the appearance. However, you will no longer be able to capture rivals with its help.
3. Scalping.
But this true attribute of the Indians of that time looked too bloodthirsty ability, and the developers did not dare to give players on behalf of Connor the opportunity to be able to shoot scalp. This does not mean that scalping will not be in the game at all, we just will not be able to carry it out regularly. And yet, it is a pity that the creators clenched their tails-it would look cool and historically reliably, prr!
4. Benjamin Franklin, as a replacement of Leonardo da Vinci
In the past parts, we constantly used the various inventions of Leonardo (and also destroyed them so that they do not fall into the hands of the wrong people) - a parachute, a flying machine, a machine gun, a tank and not only. Franklin at first glance seems to be the ideal replacement of Da Vinci, but its discoveries are too insignificant compared to the latter - a stove, glass harmonica and study of electric forces.
5. First -person desmonda missions
Ubisoft has already said that Desmond will be paid even more attention in Assassin's Creed 3, but the chances of returning the first -person mission are very, very small.
6. Emergency world
The game will take another step to the seamlessness of the game world, but the cities will certainly be resigned. This is not because the new Anvilnext engine is so weak, just developers have difficulties with the convincing placement of large cities in the area.
7. Mystical interactions with animals
Perhaps this is the most interesting item among the entire seven - we all know how the assassins revere eagles, as well as increased attention to the study of animals in Assassin's Creed 3. But we will not see new interactions with them, in addition to hunting and selling skins. Because the Indians who communicate with raccoons or do a job in a beaver society would look like animals themselves, and this would be a racist attitude towards them.
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Maybe I rudely confuse the change of concept and change of the genre, but as for me it is one and the same, and everything else is the development of the initially laid ideas.
Those examples that you cited are indeed a change in the genre and redrawing a whole franchise. By the way, in this case, the concept of the concept is practically unable to do. Also, the concepts of “concept of the game” and “the concept of the series” should not be confused. In order for the game to be considered a new, It is enough to release the past with the new name We need to change the concept of the game, adhering to the concept of a series. This is in a good way-in fact, everything is different.
"Development of the originally laid ideas" is a too www.jettbetcasino.uk/ vague concept. We can say that the idea of “murders of opponents who are eager to conquer the world” is laid in the game industry 30 years ago, if not earlier. But I guess that you did not mean everything so abstract. Perhaps you implied just the concept of the series. I'm talking about the concept of the game. It should be clear, because few people want to change the concept of the series, if at least one of the games of this series was successful.
The concept of the series, as a rule, does not change, t.To. it is quite difficult and there are high risks that in the future the series will turn out not interesting. Easier to create a new game. A great example of such metamorphosis is Wasteland And Fallout. Explain what comes from and why - I think it is not necessary, because everyone is familiar with the classic.
I hope that I conveyed my thought on the first point.
Not quite sincere. At first you asked what it means to “repeat success”, therefore doubted that you see. So I was looking for a hidden meaning. Especially if the proposal
And what does it mean to repeat the success of mw3? Make money at your work? So, following your logic, the whole world seeks to repeat the success of MW3, regardless of the type of activity.
2e and 3e-proof somewhere on Assassins-Creed.Ru saw
5e - obvious
The rest is taken from where?
I asked a question to which I myself proposed answer And from this assumption made a generalized conclusion about Rescue. Do not look here to look for the deep second bottom.
=)
Changing the concept of the game is equivalent to creating a new game. So you somehow do not express your thoughts. And what does it mean to repeat the success of mw3? Make money at your work? So, following your logic, the whole world seeks to repeat the success of MW3, regardless of the type of activity.
I am now looking at exactly the same article on another site. I can give you a link to remind them of copyright. And it doesn’t matter that she has been staged there already a day. After all, now, thanks to Hi-Tech, ideas can be stealing directly from consciousness.
On SG, I do not sit all day, if that.
I know about BBKODOD, but I never write them manually.
Since I study html, it is somewhat strange for me to see square brackets
1) In my understanding, the concept is the foundation. All your examples by supposedly its change in the series are all decorative changes in gameplay, adding some new trifles, while maintaining the basis. Here is a case with Fallout 2 and 3 or GTA 2 and 3 - it is a change in the concept.
Maybe I rudely confuse the change of concept and change of the genre, but as for me it is one and the same, and everything else is the development of the initially laid ideas.
2) Sorry, in the simple two -part sentence “Ubisoft is inspired by the success of Activision and hope to repeat the MW3 triumph” I see exactly what is written - Ubisoft wants to make a lot of money. No hidden meanings, like “Ubisoft, does it the same as an evil corporation, starting the conveyor and without following the quality” I do not see.
I don’t understand these censors at all, well, youngsters would have chopped 1-2 times with bricks, and would not climb anymore.
Recursion, her mother: D
Okay, I understood. But where here my logic) your answer is your question) and my logic) it confused me.
Due to small structures, like commas, the meaning of the sentence changes.
If I missed, I would probably immediately correct you, so that you would not be understood viciously.
Okay, I think this is worth ending this conversation, because further he does not lead anywhere. Unexpected details that are unlikely to have a place begin to come up, but nevertheless, they mercilessly change the meaning of the first words.
Although, if there are any questions, I will definitely answer them.
5. First -person desmonda missions
Ubisoft has already said that Desmond will be given even more attention in Assassin's Creed 3, butChances to the fact that the first -person mission will return, Very, very small