In the spring of 2003, MMOs were also far from the tops of the video game market as Moscow-from Buenos Aires. One hundred thousand subscribers were considered an excellent result, half a million - a fabulous Olympus, which so much wants to climb, it is a pity that he is a fabulous. Before the World of Warcraft, there was a year and a half left, and I won’t be surprised if there were fewer people in all MMOs than now - in one wow.https://voodoodreamscasino.co.uk/
But even against the backdrop of this far from rampant mmiation, the starting results of the space mmorpg published in May Eve Online depressed: twenty thousand subscribers could only be enough for bread with water for a small team of developers. It is not surprising that the publishing support for the project Simon & Schuster Interactive I suffered only until December, and then sold the rights of the developer company, Icelandic Crowd Control Production, now known just like SSR.
Whether the elbows of the Lord from Simon & Schuster, It is impossible to find out - the interactive unit of the largest book publishing house has long ordered a long time to live, and the managers ruffled them fled to other companies. But if they bite, they are unlikely to wait for sympathy - these losers not only miss their happiness, but almost buried one of the most original and successful projects in the history of the gaming industry.
Game in the prime
Say that Eve Online And now, after almost seven years since the release, he feels good, he will be unscrupulous. Last year SSR reported about the reach of 300 thousand. subscribers, and at the beginning of the current it was already about 330 thousand. Ten percent growth of users in less than a year - how many new projects can boast of such results?
The game is steadily received by a pair of additions per year and regularly recognized as authoritative publications and resources of the "very sama" for various results. The political and economic life of Eve, rich in events, has repeatedly attracted the attention of the largest world media. With an unchanged feeling that adults serious people, trying to figure out the children's fuss in the sandbox, suddenly find out that the sand is golden. If the World of Warcraft is perceived by the audience far from the games how it is not clear where the phenomenon that has arisen, earning a billion dollars a year, is “Eve”-as a new form of human society, in which the same people live, but they live somehow differently, not like everyone else. And this is at least curious.
Answer the question of what is the reason for a long successful life Eve Online, You can briefly, standardly unsubscribing in the spirit of an advertising booklet about a united world (except China) server, about a unique system of characters' development, about a small number of “sandboxes” in the MMORPG market, especially “sandboxes” of science fiction, without poppy elves and orcs, which is fascinating and beckoning ... but this is not my method. I'm not some employee of the marketing workshop to press monotonous unsubscribes. Therefore, you will learn about the game everything. Or almost everything, because no one will tell you about Eve.
Time is skills
There was a time when not only sugar was sweeter, and partisans are thicker, but the races in Eve were distinguished by the starting characteristics. But since then to the mill SSR Water has flowed enough for developers to decide to arrange total equality. Today, the choice of nationality and citizenship of one of the four superpowers (Kaldari State, the Amarr Empire, the Gallend Federation, the Republic of Minmatar) only affects the place of birth and a tiny set of practically nothing meaningless skills. Supporters of hardcore and role-playing diversified for order, but, in the end, agreed that all people are brothers (and sisters), descended from one monkey (maximum two), and any national differences, except for appearance and ideological attitudes, would be given with frank racism.
Together with racial statistics, the starting professional level was also leveled - the number of skills in the newborn decreased ten times, but the pumping speed of the first million doubled ... it is already incomprehensible? I explain. IN Eve Online There are no levels of characters, there are only skills levels (skills). Each skill has five of them, and the abilities themselves still have a level of complexity. Pumping is in real time, regardless of whether you play or not. The first level of the first level of complexity is swinging a few minutes. The fifth level of the skill of some twelfth of complexity sways a couple of months (and this is not from the first level, but from the fourth). Feel the difference?
The basic characteristics (intelligence, memory, willpower and perception) affect the speed of pumping. Each skill depends on two characteristics: on one - strongly, on the other - weakly. Respectively, the higher the base, the faster the training is. Not two months, but, for example, one and a half. A couple of weeks of savings - not a joke. Basic statistics can be improved by a special group of skills (Learning Skills or just lernings), as well as cyberimplants. Studying Lernings for beginners and recommend that they engage in the first week or two while they have a bonus for training.
And, most importantly, each skill is numerically expressed in glasses (Skill Points). The first level of the first level of complexity is a thousand with small glasses, the fifth level of the twelfth level is several million. Accordingly, the level of development level can be calculated if you add all thousands and millions of all skills. For example, a couple of millions of joint ventures (Russified abbreviation from Skill Points) - an obvious NUB, for forty million - a veteran for about three years with a renegade, a hundred million - a dinosaur, which caused, quite possibly bullying Simon & Schuster over advance Eve Online to the masses.
The unit is nonsense
Any newcomer, barely understanding the features of the pumping of "Eve", risks immediately to fall into a stupor of despair. Like, What the Fuck!? Yes, they are in one gulp of tower guns! And I have a five -year plan to swing before them. I hasten to conduct a session of psychotherapy - your despair is devoid of serious reasons.
Yes, Eve Online - The game is meditative, and there is nothing to do in it to do all fans of all for a month. Six months will go to say goodbye to the status. For another six months-in order to diversify his role in the Navy with something else, except for fishing for enemy ships (to kill an enemy ship, he can not be allowed to wash off, for which the stroke ships (catchers are from English) use, usually interceptors and frigates holding the enemy with special modules; even one-day newcomers can do it). And only after a year you will be recognized ... no, not yet an experienced fighter, but already a pilot who has mastered Eve Online and ready for serious matters.
Salt, however, and the Eve pepper that the solo does not fly in it. For there are no universal ships that can fall to the right in any conditions with the same efficiency, so that the street, and to the left, to the lane. You can go into flight on an expensive and powerful pride of someone's cosmoprom with large guns, strong armor or thick shields (both strong armor, and thick shields in Eve Online are only in very special cases and to the detriment of everything else). And die from the first oncoming fleet of a dozen monthly noobs, without making a single shot. Because the noobs suddenly have a pair of BlackBird type cruisers who can completely cut down the radar systems of another vessel. And it will remain a steep pilot in impotent rage to gnaw a keyboard, watching how cheap scrap metal slowly turns his handsome fragments into a pile of fragments.
However, if the veteran is not one, but at least in the company of three or four comrades, with a correctly selected fleet, then the result of the battle will be directly opposite. But a beginner can fly in a group with experienced friends, where attention will be paid to him last, and in the meantime he will make his modest, but (it happens) decisive contribution to overall success. And those who are not happy with the modesty, it is worth thinking about the change of the genre - in the mmorpg checker, who wants to become a lady, should first work hard.
Movement without danger
But the narrow specialization and the absence of killer wagons are not the only and not even the main guards guarding the peace and the dream of newcomers. The world of "Eve" is huge (thousands of star systems), and its device somewhat reminiscent of the structure of our world ... at the dawn of civilization. There is a relatively small civilized core where life is quite safe if you follow the simple rules. There are some border guards, a buffer where the law is fair, but not very strict, so the pirates there feel like an elephant in a chimney shop. And there are endless “wild” systems where even the concept of “pirate” is absent, because the war of all against all (in fact is not everything is so simple, but more on that below) is a normal state.
80% of the population Eve Online Lives in a civilized "empire", systems with a security level from 0.5 to 1.0. The attack of any ship here (exceptions-an attack on deliberate criminals-pirates; skirmishes between officially fighting corporations and alliances; legal revenge on the former killers) automatically leads to the intervention of order protection forces (or just Concord). And these forces have enough forces to destroy any fleet of violators in seconds.
You should not relax, however, you can become a victim of suicide suicide. If you are flying on a slow, clumsy, weakly disassembled “truck” with valuable goods in the hold - see both. You can destroy such a ship in one gulp, before Concord, and there will be enough mining to compensate the criminals with their losses.
But if you do not relax and remember that even the safe regions of Eve are not always safe, then life in the "empire" is simple and comfortable. Here are full of those who go into the game a couple of times a week for a couple of hours and feels at the top of bliss. You can go through several missions against bots (the main and most popular PVE), having earned a dozen or two million “claims” (ISK-currency Eve Online), to dig asteroids, to spoke in the market, just talk with friends and a great mood to leave for offline-the pilot is still swinging, do not forget to only indicate the skills for training.
In high -highs (from High Security - systems with a high level of safety), a newcomer will be able to spend months and years, pump everything that the soul will please, earn large billions, become a veteran of Eve, without visiting any serious battle, and with a condescending smile to recall their old fear, simultaneously instantly instructing newcomers, like newcomers.Conveniently and impatient in Eve Online. But newcomers are different, and someone beckons the cosmos for the only purpose-to see ships piloted by other capsulers on the monitors of fire control systems.
Not almighty, but immortal
Capsulars can be called, if not by the gods, then the demigods Eve Online. Not almighty, but immortal. If without pathetics, then all the characters of Eve users are capsuli. Because most of their life is carried out in special life support capsules. It is impossible to kill capsule, since death for it is just a transition from one body to another, cloned, installed in medical boxes at the stations and storing all the information about the personality of the pilot (although if the clone is not periodically updated, you can lose a certain number of skills after death).
Everything in the Eve is coming, and only pilots are eternal. Always remember this and do not worry about trifles if someone somewhere destroys your boat. Today - you, tomorrow - you - such is the simple philosophy of the game (well, one of the philosophy; in my opinion, the main one, although not everyone will agree with it). But in order for a bright long -awaited tomorrow to come, you will have to sweat.
Acquaintance with the dangers of PVP can be started in the very first days, flying for the sake of sample in Low Security (Low Security - Systems with Safety level 0.1-0.4) or even "zeros" (system 0.0) ... you plunge into the system after jumping through the gate (all systems in Eve Online connected by jumping gates, heritage of some kind of gone civilization), and-oh horror! - Your overweight (a special interface displaying the surrounding cosmic objects) begins to blink red. This automation warns that you are already waiting. And with the most bad intentions, for the status of the gates of ships is unambiguously criminal (the same red flashing indicates this).
You are trying to send your ship to the warp with trembling hands, but late-one of the pirates has already activated the module that prevents this. The only salvation - back into the gate. But several kilometers to freedom turn into eternity, because the ship is slowing down (there is such an opportunity in Eve). And the shields meanwhile become thinner ... Armor is already pierced ... a corps ... a short flash - and ... Then the very time to think about the salvation of the "egg" (this is how the capsule of life support is called a characteristic form). Fortunately, it also has a warp-engine installed on it. But the adrenaline swept, trembling hands let down - and hello, clonilka. However, the newcomer has nothing to lose, there are not even chains. Therefore, consider that you have acquired more than lost - an invaluable experience of death, which is not even death.
But the next time you still have to be more accurate - it is not necessary to scatter ships on trifles at all. They cost money. Some-less, some-more, some-very many. Money is time. Your real time, which is sometimes more expensive than the issue of life and the death of several bytes of computer code. In order not to take risks in vain, you can stay in high -highs, gain experience and skills. And you can admit a suitable corporation and leave to live in zeros. The terrible terrible "zeros", with a chilling soul stories about which veterans love to scare the noobs.
Alliance Alliance - Beast
The main social cell Eve Online is a corporation, an analogue of a guild or a clan from other MMO-IGR. Corporations can be combined into formal and informal alliances and coalitions. Formal alliances are supported by the game interface. They have a common chat and mailing, in space and a local “gazebo” (each star system has its own chat, in which pilots entering the system are immediately displayed) pilots of one alliance can immediately see each other, which facilitates communication and assessment of the situation.
Informal alliances and coalitions are in words, and their pilots distinguish each other through a system of relations. The relationship system is a special interface in which the allies are marked with blue and blue advantages, and enemies - red and orange disadvantages. Hence the slang separation of all pilots Eve Online on "pluses", "minuses" and neutrals. In the “zero”, however, there are no neutrals - there are only allies and all the rest (enemies, of course).
Formal alliances in Eve are divided into clowning and non -clums. Klaim - a Russian word for the English verb “to claim” - take ownership, declare property. Star systems that are not controlled by one of four empires or pirate NPC corporations are taken into property (all such systems are exclusively in zero). Any corporation can take the system, but not anyone can hold. Another thing is Alliance. Large alliances have thousands of pilots, alliances coalitions-up to fifteen to twenty thousand.
The alliance has its own informal laws. Informal ones - because their formal interface support is absent, and the members of the alliance themselves monitor the order. Any “minus” or neutral that flew into the alliance risks flying out of it in the form of a clone. Although the impudent and bold at risk spit: a small but strong flute fleet has sufficient strength and excellent mobility to bring down the border barriers and get away from large formations. And the internal systems of alliances are full of non -frighty idio ... PVE lovers and drivers of “trucks” without security, from which you can get a good navar.
But star systems in Eve Online They are not captured at all for the sake of show -offs of their own quasi -state. Systems store noble treasures: moons and asteroids with valuable minerals and delicious NPCs, hunting on which you can put together a fortune. The military power of the Alliance is based on its economic power. And the rich regions are very many in a dream see their own. And dream of turning a dream into a reality.
War to the victorious beginning
Systems in Eve are divided for a very long time, and there is nothing more to share. But you can always arrange a redistribution of the divided world. Therefore, the war in Eve Online, As with imperialism, inevitable. The battle of two coalitions is a fundamental lesson, for many weeks and months. Each key system is a complex infrastructure from space stations, based on which the alliance fleet can control the surrounding systems. To knock out the enemy from there, the infrastructure must be destroyed.
Special capital and supercopal ships ("Capital" and "Supercapital" are engaged in this). Their dimensions and power are enormous, but only to realize the latter is fully possible only against enemy colleagues or space buildings. And a trifle, if it piles up with a crowd, can cause big trouble to the capital ships. To prevent this, an auxiliary fleet is used, the task of which is to protect and support.
Capital battles are truly epic. With hundreds of ships on each side, preliminary intelligence, logistics, secret deployment of fleets, diversions on communications ... and epic lags, in which even the simplest action (activation of weapons by pressing the button - millisecond business) goes away for several minutes. But this is the price of a big policy. Hedgehogs cry, prick, but everyone wants to be not a trembling creature, but to have the right. Let the lags, but these are epic lags in epic battles between epic alliances. It is there that the story of “Eve” is inhibited, and to be involved in her forging is an unforgettable feeling.
If the military and economic power of the alliance corresponds to the ambitions of the leadership and is supported by organizational and strategic talents, then the battle may follow the battle. The enemy will retreat in a hurry, throwing the systems, panic and confusion will reign inside him. Squeezing and staggering, showdowns with clarifications will begin who is to blame and what to do with them. Often everything ends with the collapse of the victims of the alliance, on the wreckage of which revengeists will then try to build something new so that someday in the future ..
But right now there is no case to the winners before that. Sleepless nights, lifting on a call at four in the morning, many hours of duty in the barriers, the threats of his wife to file for divorce - everything turned out to be not in vain. You can drink a glass of champagne for victory and enjoy peace and peace. And his wife will understand and forgive - after all, he didn’t jerk vodka anywhere and did not hang around the clubs with strangers ..
A bright future
The past Eve Online complex, but glorious, real - rich and happy. But what about the future? Is it expected to be light and cloudless, or forecasts promise ambulances? So far, optimistic answers are much more obvious. Already on May 18, the next addition was promised, Eve Online: Tyrannis, where pilots are waiting for the development of planetary resources using new stations, nodes, centers, systems and still features know what. The console shooter is announced Dust 514, in which the Eve’s computer alliances will be able to hire the console clans of the “dust” in order to capture new ones with their help or to beat off old planets. And there is a megaso -fraudulent Incarna, Supplement, popularly called "walks around the stations".
After starting Eve Online: Incarna The game will become another serious minus less. Users will finally be able to identify themselves with icon pictures or spaceships (almost by Mayakovsky - Man and the ship), and with three -dimensional models of people. Surely very pretty models, which will only add this MMO popularity. In a word, you can not worry about the future of Eve - it has survived everything for itself, and only a huge beautiful world will remain the adventurers, free and rich in opportunities, like no other virtual colleague.
And if you have never seen him, then this is very easy to fix. It is enough to download the client for a two -week test, or agree with the current subscriber and arrange a three -week trial. And if it will like it, then show enterprise or perseverance, earn enough “claims” and purchase a PLEX - extension of a pilot license, allowing you to add another month to the game time. Yes, you understood everything correctly - to pay for the subscription to Eve Online you can make your head there and do not score your head with extra troubles. Simple and convenient. And why did the developers of other MMORPG do not think before that?
Pros: a huge living world on which players have a direct impact;free and diverse gameplay;unprecedented opportunities for trade and production;complex policy;epic wars;Coaling system of casuals, allowing to play or not play, but still swing;the ability to legally pay for the subscription by the game currency.
Cons: Long pumping.